Because sadly for most of time gun mechanic in stalker mods was made by people who never actually had gun in their hands, and most of settings that they did was pure hog-wash that worked in a way that guns where pumped to weird values and rest of 'realism' was based on tweaking damages that F up rest of game. Hard stuff to make, but we actually spend some time tweaking stalker and actually try to understand how X-ray handle that stuff, and not just change some values without bothering to check it in game. So to fix that our small team spend time to actually make it work properly so it could even compete with ARMA ballistic.
We can of course add bunch of fancy addons to guns like grips and flashlights but all that is just cover for really bad ballistic mechanic. And all that because Mod that Im helping with aim to not only bring some good balance and fresh stuff to Stalker but also actually deal with, lets be honest, crappy Stalker gun ballistic and mechanic.
I was actually busy with some stuff, and weirdly some of that time I spend helping with few Stalker projects, including one that recently took big chunk of my free time, and for some reason Im not mad about it because I had a chance to make some cool stuff for it.
Well, its been a while since I wrote here anything.